The mods you define in the client should match the filenames of the images you're providing in the folder.
The Mappool screen makes use of the images provided in the `mods` folder to mark the mod type used on a specified beatmap. It's recommended to select an action in the control panel before you click on the tiles, because the default flow is Red pick -> Blue ban -> Red ban -> Red pick -> Blue pick etc. The control panel can be used to control the action you want to execute.
Right click on a beatmap tile: remove the marking.Left click on a beatmap tile: execute the selected action in the control panel.The controls on the Mappool screen are pretty straightforward: These actions are only visual changes and will not affect the lobby. However, in the event that there are server issues or an exceptional situation happens during a match, the streamer can override this behaviour. The former is usually to be manually input, because beatmap changes executed by the referee are automatically marked as picks. On this screen, the streamer can control the pick and ban phase. The mappool screen takes the data you entered from the Rounds Editor and displays on screen for the viewers. The seeding scene uses seeding.mp4 as its background video. Seedings screen without seeding results Seedings screen with one seeding result There is also a dropdown menu to select a specific team that is not participating in the same match. In the control panel, on the right side the streamer can switch between the two teams of the current match, so the viewers can get context on the team that the commentators are talking about. I will go more in-depth about entering this information and more in the next guide. The seeding information can be edited in the Team Editor. You can use this screen to display the the results of the seeding and their placing in the last iteration of the tournament. The seeding scene displays one team and the information about the players and their ranks.
This scene uses teamintro.mp4 as its background video. One column of players in this screen can fill up to 5 players and consecutive columns will be made for more players if necessary. It shows the current stage and the two teams facing off against each other. The TeamIntro scene displays the information about the match that is about to be played. This scene uses schedule.mp4 as its background video. It also displays the match that is coming up next with a countdown. The Schedule scene will display the matches that have recently happened and any planned matches in the future that have a specific date and time set in the Bracket Editor. Feel free to use CTRL+F on this webpage if you're looking for the purpose of a specific file. I will go through all of the screens one by one and also specify which video file it needs as its background. If you wish to create your own graphics, the dimensions that I recommend if you wish to create your own graphics is 180x100 for rectangles and 150x150 for squares and circles. The images in the mods folder are used across the different scenes that display maps, like the Mappool scene and the Seeding scene.
In this guide I will show you how to control these scenes and how to personalise them with videos and images.Īll the assets that the client uses are placed according to the following directory structure: In the previous guide we covered how to initially setup the lazer client and how to appropriately add the necessary sources for it in OBS.